A roguelite tower defense game about route design, building loadouts, and upgrade synergies.
A roguelite tower defense game about route design, building loadouts, and upgrade synergies.
An incremental astronomy game about observing the night sky and growing an observatory.
Computer vision prototype for detecting structural damage using YOLOv8 segmentation.
A C++ runtime for declarative, AI-authored 2D games with deterministic simulation.
I'm Frotrue, an independent developer based in South Korea. I build and publish games, computer vision projects, and tools for everyday use.
My process is simple: turn a clear idea into a working prototype, test it, and keep improving what matters.
Turn ideas into working products, not just concepts.
Use real feedback, reproducible tests, and practical constraints.
Games, graphics, computer vision, and developer experience.
For product inquiries, collaboration, or a quick hello.
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